HeartBeat

Sampling

Every project has its own pool of 128 samples and another 128 wavetables. You record into them, import into them and slice what's there, and all of it lives inside the project's folder.

The sample pool

Recording a sample

From the pool browser choose Record a Sample. There are two sources:

SourceRecords
ResampleThe master mix, which is everything you hear apart from the metronome. If the transport isn't running, pressing record starts it.
Mic/InputThe microphone or a connected interface. You pick the device, mono or stereo, and on a multi-channel interface the channel pair. The input is metered but not played back through the mix.

The slice editor

With a sampler track in SLICE mode, the scissors chip in the waveform header opens the slice editor.

Tip Back on the waveform display, tapping a slice plays it through the track's voice and points the SLICE knob at it. The device menu's Linear and Random Slice Locks scatter slice choices across the pattern in one move.

The wavetable pool

Factory content

The app ships with a sample library. There's a 20-piece starter kit (a classic drum machine set, a sub bass, a noise sweep) that fills the pool the first time a sampler track meets an empty one, and folders of kicks, snares, closed and open hats, claps, toms, percussion, cymbals, drum loops, basses and FX to browse from the Samples drawer. The factory files live in a shared folder on the device, outside your projects, mirrored from the app itself. If one goes missing it's copied back rather than playing silence.

The preset browser is stocked from the same library: a few dozen sampler sounds across every folder (Deep Kick and Punch Kick, Crack Snare and Room Snare, Deep Sub and Growl Bass, Break 170 and House Chop among them), each pointing at its factory sample so loading one never copies audio into your project, plus a set of mono synth presets that lean on the synth's whole feature set, and one of each drum model.